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Playing for the Planet: Annual Report 2021
UN Environment
10 Feb 2022
出版年10 Feb 2022
国家国际
领域资源环境
英文摘要

The Playing for the Planet Alliance has launched its second Annual Impact report, which showcases the achievements of the collaboration between some 32 gaming companies in 2021.

The report, which serves as an accountability mechanism for current Alliance members, showed that 7 new gaming studios and 7 trade bodies joined the initiative in 2021, 60% of the members have committed to either be net zero or carbon negative by 2030 and over 1 million trees were planted. 

In addition, the Green Game Jam in 2021 raised $800,000 for environmental causes and reached some 130 million players on ocean and forest issues in support of UNREDD and the UN Decade on Ecosystem Restoration.

The report also outlines the direction the Alliance plans to take in 2022. This includes a new white paper that will outline guidance for the industry on how to reduce its emissions, with over 36 studios already signing up to join the Green Game Jam 2022, which will focus on food, forests and the future. 

Sam Barratt, Chief of Youth, Education and Advocacy at UNEP:

“The video gaming industry is a new ally in the race for a net-zero and nature-positive planet. The work that the Playing for the Planet Alliance undertook in 2021 is impressive and shows what is possible when the tools of collaboration replace the mindset of competition. While a lot remains to be done, the initiative has come a long way in just two years.”

To read the full version of the Playing for the Planet Annual Impact Report, please click here.

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来源平台United Nations Environment Programme
文献类型科技报告
条目标识符http://119.78.100.173/C666/handle/2XK7JSWQ/346626
专题资源环境科学
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