Global S&T Development Trend Analysis Platform of Resources and Environment
DOI | 10.1016/j.tree.2020.04.006 |
Artificial Intelligence Accidentally Learned Ecology through Video Games | |
Barbe, Lou1; Mony, Cendrine1; Abbott, Benjamin W.2 | |
2020-05-07 | |
发表期刊 | TRENDS IN ECOLOGY & EVOLUTION |
ISSN | 0169-5347 |
EISSN | 1872-8383 |
出版年 | 2020 |
卷号 | 35期号:7页码:557-560 |
文章类型 | Editorial Material |
语种 | 英语 |
国家 | France; USA |
英文摘要 | An advanced artificial intelligence (AI) system defeated the best human players in StarCraft II, a popular realtime strategy game. In a virtual ecosystem, players compete for habitats and resources, unintentionally reproducing many ecological phenomena. We propose to repurpose this AI to test ecological hypotheses that have been intractable using traditional approaches. |
领域 | 资源环境 |
收录类别 | SCI-E |
WOS记录号 | WOS:000540372400003 |
WOS关键词 | GO |
WOS类目 | Ecology ; Evolutionary Biology ; Genetics & Heredity |
WOS研究方向 | Environmental Sciences & Ecology ; Evolutionary Biology ; Genetics & Heredity |
URL | 查看原文 |
引用统计 | |
文献类型 | 期刊论文 |
条目标识符 | http://119.78.100.173/C666/handle/2XK7JSWQ/249845 |
专题 | 资源环境科学 |
作者单位 | 1.Univ Rennes, CNRS, OSUR, ECOBIO, F-35000 Rennes, France; 2.Brigham Young Univ, Dept Plant & Wildlife Sci, Provo, UT 84602 USA |
推荐引用方式 GB/T 7714 | Barbe, Lou,Mony, Cendrine,Abbott, Benjamin W.. Artificial Intelligence Accidentally Learned Ecology through Video Games[J]. TRENDS IN ECOLOGY & EVOLUTION,2020,35(7):557-560. |
APA | Barbe, Lou,Mony, Cendrine,&Abbott, Benjamin W..(2020).Artificial Intelligence Accidentally Learned Ecology through Video Games.TRENDS IN ECOLOGY & EVOLUTION,35(7),557-560. |
MLA | Barbe, Lou,et al."Artificial Intelligence Accidentally Learned Ecology through Video Games".TRENDS IN ECOLOGY & EVOLUTION 35.7(2020):557-560. |
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